﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ElementumForever.Interfaces;

namespace ElementumForever
{
    class RegularActor:BaseActor
    {
        public override IEntity Clone()
        {
            throw new NotImplementedException();
        }

        //public override Box2D.XNA.Shape ConventToBox2DShape()
        //{
        //    throw new NotImplementedException();
        //}

        protected override void Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            throw new NotImplementedException();
        }
    }
}
